Dungeonmans Equipment Slots

Dungeonmans
Alpha Project
DeveloperAdventurepro Games LLC
ThemeCrush Monsters, Get Loots
InfluencesIron Heroes, ToME, Crawl, Knights of the Dinner Table, Hawk the Slayer, Hackmaster, Elona
Released15 Apr 2010
UpdatedDecember 21 2017 (Early Access 1.7.12)
Licensing
P. LanguageC_Sharp
PlatformsPC
InterfaceGraphical
Game Length
Official site of Dungeonmans

Equip items here. In the Champion Traits category. A mission ability from World of Warcraft: Legion. Always up to date with the latest patch. With over 1500 slot machines in stock, we are uniquely positioned to bring you the best gaming machines in the industry! NOTE: Slot machines require freight shipping services. To get an accurate shipping cost, please contact us directly at 763-253-0230. Finally, to cement your future Dungeonmans' skills, you can gain additional, artificial, skill points from a fully upgraded library and, as shown in the screenshot, a ghost professor. In order to get a ghost professor, the Dungeonmans that bit the dust must have been at 10th level or higher. When you speak to one of these ghosts, you will be. Dungeonmans - Let's Look - Playlist. No crafting slots! Search sunken shipwrecks and islands for interesting and rare equipment. +Hunting and fishing - Spear small animals in the shallows.


Dungeonmans: The Heroic Adventure Roguelike! Set out to explore a vast continent with dark dungeons and ancient ruins, meet your foes on the field of battle, and snatch up all the loot you can carry along the way. Build up your Dungeonmans Academy, a persistent bastion of knowledge that serves as your home base! As the Academy grows, graduates gain more power, and fallen Dungeonmens can pass their wisdom and experience on to future graduates. Fight fierce monsters in tactical combat where position and clever use of powers matter! Build your hero any way you like: choose powers from any number of mastery trees and design the champion you want. Spellcasters in plate mail? Dual wielding archers? The choice is yours. High adventure, dangerous combat, incredible treasure and a sense of humor. Welcome to Dungeonmans.


Dungeonmans Early Access

Dungeonmans is currently available on Steam via Early Access.[1] The build is updated every two weeks, with a final release targeted for Fall 2014. Development updates are available on the website[2], Twitter [3], and via twice-weekly live development broadcasts on Twitch[4].

Dungeonmans Kickstarter and the Summer Preview 2013

In July 2013, Dungeonmans was the source of a successful Kickstarter campaign that raised about $43,000 for the project. [5] A special Summer Preview build of Dungeonmans is available to the public. This build represents the work done to Dungeonmans since the original 2010 Alpha release. Full time development picked up for Dungeonmans in the middle of 2012. The game is fully playable and contains a start to finish arc that spans many hours of play.

Dungeonmans Gameplay

The core of Dungeonmans is dungeon exploration and monster crushing. Over a large procedurally generated world player venture out to find dungeons, ruins, temples, and other places worth exploring. Combat is turn-based and tactical, and all heroes have access to a multitude of Skills that encourage smart positioning and constant movement. Even melee fighters are given these types of powers, with sashes, area effects, sweeps, and cones used to corral enemies and crush them down.

New heroes in Dungeonmans pick from a variety of Masteries available to them. They can begin with a core set, conveniently grouped into classes such as Fighermans and Rangermans, or they can choose entirely a la carte and build the hero they like. From the beginning onward, players are free to spend advancement points as they choose, and aren't tied down to a single class.

The Dungeonmans Academy

A core part of the Dungeonmans adventure is the Academy. New heroes begin at this Academy, an ever growing bastion of learning and knowledge. As heroes adventure across the land, they'll find various artifacts, discoveries, and pieces of lost knowledge they can return to the Academy in order to make it better. Academy upgrades give some rewards to the current hero, as well as larger benefits to future heroes, such as the ability to begin with some of the world's consumables pre-identified, or have a boost to their starting stats. With the unfortunate passing of each Dungeonmans, the Academy Graveyard grows, but hopefully so too does the power and knowledge of the institution.

Dungeonmans Theme

Dungeonmans has a focus on lighthearted setting with a bit of tongue-in-cheek humor. The gameplay is serious, the game world is not. Accessibility is also a primary goal for the game. The roguelike genre is full of fantastic games that are deemed unapproachable by people who are afraid of ascii graphics and complex command schemes. Dungeonmans has a gentler learning curve than most roguelikes while still holding true to the virtues of permadeath and a dangerous, unpredictable dungeon.

Some Media

There's a plethora of screenshots, as well as constant development updates, available on the website, http://www.dungeonmans.com

Retrieved from 'http://www.roguebasin.com/index.php?title=Dungeonmans&oldid=49319'
'Hands' redirects here. For the hozen, see Hands (hozen).
  • 1Armor
  • 2Non-armor
  • 3Weapons
  • 4Decorative
  • 5Other
  • 6Removed

There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.

Dungeonmans Equipment Slots Online

Armor

Dungeonmans Equipment Slots Poker

The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.

Head

Equipment names
helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
Upgrades
Meta gems, Gems

Shoulders

Equipment names
amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
Upgrades
Shoulders enchants, Gems, Inscriptions (inscribers only)

Chest

Equipment names
robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
Upgrades
Chest enchants and armor kits, Gems

Wrist

Equipment names
bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
Upgrades
Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)

Hands

Equipment names
gloves, gauntlets, mitts, mittens
Upgrades
Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)

Waist

Equipment names
belt, girdle, sash, cinch, cord
Upgrades
Belt Buckles, Gems, Tinkers (Engineers only)

Legs

'Legs' redirects here. For the companion, see [Legs].
Equipment names
chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
Upgrades
Legs armor kits and spellthreads, Gems

Feet

Equipment names
boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
Upgrades
Feet enchants and armor kits, Gems

Non-armor

Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.

Neck

Equipment names
amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
Upgrades
Gems

Back

Dungeonmans Equipment Slots Games

Equipment names
cape, blanket, cloak, drape, mantle
Upgrades
Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)

Finger

Equipment names
ring, band, signet, seal, loop, circle.
Upgrades
Enchantments (Enchanters only), Gems

Two finger slots are available

Trinket

Dungeonmans Equipment Slots Game

Upgrades
Gems (Jewelcrafters only)

Two trinket slots are available

Weapons

Main-Hand (One-Hand/Two-Hand)

Main-hand items,
One-hand items,
Two-hand items categories
Weapon types
Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
Upgrades
Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)

The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.

Off-Hand (One-Hand/Two-Hand)

Weapon types
Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
Upgrades
Enchantments, Counterweights, Weapon Chains, Shield Spike

The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].

Decorative

Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.

Tabard

Shirt

Other

Bag

Removed

The subject of this section has been removed from World of Warcraft.
Online

Ammo

Ranged or Relic

Equipment slots in macros

When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.

These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.

Here are is a complete list of each equipment slot and its numeric designation for macro purposes

SlotNumber
Head1
Neck2
Shoulder3
Shirt4
Chest5
Belt6
Legs7
Feet8
Wrist9
Gloves10
Finger 1 (Top)11
Finger 2 (Bottom)12
Trinket 1 (Top)13
Trinket 2 (Bottom)14
Back15
Main Hand16
Off Hand17
Tabard19

Patch changes

  • Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
  • Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
Always accessible
  • Micro Menu
    • Character info
      • Paper doll
        • Character Stats
        • Equipment slot
    • Spellbook & Abilities
    • Specialization & Talents
      • Talents
    • Achievements
    • Map & Quest Log
    • Guild & Communities
      • Guild
    • Group Finder
      • Player vs. Player
    • Collections
    • Game Menu
      • Help
  • Minimap
  • Socials
    • Friends / Ignore list
  • Portrait
  • Auction House
  • Bank
  • Warboard
  • Headhunter
    • Lysa Serion
    • Akanja
  • A New Direction
  • Fel Secrets
  • Heart Forge
  • Scrappers
    • Scrap-O-Matic 1000
    • Shred-Master Mk1
    • Jani's Junkpile
  • War Campaign
    • Kul Tiras Campaign
    • Zandalar Campaign
  • Warfront
  • Covenant
  • Character
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